I tried it and I was surprised you implemented all (or almost all) of the features of my game, great job! I did not expect my game to be remade by someone. Can you put in the description of your game that it is a replica of my game?
pas mal du tout le jeu est assez fun effectivement mais il a quand meme des petits defauts , par exemple quand un bloc qui spawn en l'air en meme temps qu'un bloc qui spawn au sol certains paternes de spawn rendent notre mort inevitable face à cette rng. En dehors de sa nv gameplay add un effect vx de son qui monte plus on garde un combo longtemps serait sympa avec une musique et qui sait add un background mais je crois comprendre que c'est un petit jeu fait comme sa xD si jamais t'aurais envie de l'update je serais grave content d'y play ^^
great game, I wish it was a little bit more forgiving even if it was only for the flying blocksl, also when groundpounding I would like it better if you had to press down again to keep going down instead of having to letting go of the key just at the right time.
Last thing is that I wish there were a better reward for long combos, if I understood it right the way it is right now there is no difference between making 10 combos of 2 or a single combo of 20 when the combo of 20 is way harder to do.
Overall an amazing game, going through all the games you posted you never cease to amaze me when it comes to making amazing dynamic games with extreme simplicity exploring deeply every mechanic. I will be looking forward to your next submissions!!!
For the combos, there is actually a reward for making combos greater than 10 (the 10 first points of the combo are doubled, and the rest are multiplied by 1.5). But the game doesn't communicate it to the player so it is difficult to notice it.
I am glad you like my games, I will try to to keep creating and exploring interesting mechanics in future projects!
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https://faruhdevs.itch.io/kill-the-red-squares
Dude,I remade your game
I tried it and I was surprised you implemented all (or almost all) of the features of my game, great job! I did not expect my game to be remade by someone. Can you put in the description of your game that it is a replica of my game?
Yes, I implemented almost all features except particle effects,and sprites,
Thanks for you reply.
pas mal du tout le jeu est assez fun effectivement mais il a quand meme des petits defauts , par exemple quand un bloc qui spawn en l'air en meme temps qu'un bloc qui spawn au sol certains paternes de spawn rendent notre mort inevitable face à cette rng. En dehors de sa nv gameplay add un effect vx de son qui monte plus on garde un combo longtemps serait sympa avec une musique et qui sait add un background mais je crois comprendre que c'est un petit jeu fait comme sa xD si jamais t'aurais envie de l'update je serais grave content d'y play ^^
great game, I wish it was a little bit more forgiving even if it was only for the flying blocksl, also when groundpounding I would like it better if you had to press down again to keep going down instead of having to letting go of the key just at the right time.
Last thing is that I wish there were a better reward for long combos, if I understood it right the way it is right now there is no difference between making 10 combos of 2 or a single combo of 20 when the combo of 20 is way harder to do.
Overall an amazing game, going through all the games you posted you never cease to amaze me when it comes to making amazing dynamic games with extreme simplicity exploring deeply every mechanic. I will be looking forward to your next submissions!!!
Thank you for the feedback!
For the combos, there is actually a reward for making combos greater than 10 (the 10 first points of the combo are doubled, and the rest are multiplied by 1.5). But the game doesn't communicate it to the player so it is difficult to notice it.
I am glad you like my games, I will try to to keep creating and exploring interesting mechanics in future projects!