Wow that is a really good score! I made the game and my pb is only something like 24 hahah I will try to improve it. I am also interested in knowing what scores the other players get. Also, thank you for playing, it is nice to know that some people are playing regularly
My strategy is to press down and to the side I want to go against the floor of the main platform and then jump right after, that way you get enough speed to reach an enemy platform and still have the dash to dodge enemy attacks while in the air.
Another thing that I found useful is to constantly dash down while on the main platform as it makes you invulnerable (which I don't like) but the real reason to do that is because since you are a bouncy ball many times when you try to jump there is a tiny space between you and the platform especially when the platform is going downwards or tilting down on the side you are on (some coyote time would have been good for the game) and constantly dashing down keeps you grounded so you can jump at any time. Thanks so much for making such a great game!
I am trying to use plateforms from defeated enemies to slow my fall, but my AI platform does not understand my intent and stay too far for me to jump back on him
I have a sevreal question to ask abaut the ai ,im intrested in the way that it know exacly where to move and where to stay still . Can i get some help ?
The AI is pretty simple. It has 2 behaviors : if you are falling, or below the board, the AI will try to go under the player to rescue it (it will target a point to the side of the player, then when it is close enough it will go under the player). Otherwise, it will target the enemy board (with a living enemy on it) which is the closest to the player, and will approach it and stay near it (it will go to a point to the side or above the enemy board). Allowing the player to hop on it, and come back on the board once the enemy defeated. When the enemy is defeated, and the player is on the AI board, it will target another enemy board and so on. Is my explanation clear? Feel free to ask any other question or precision
I actually didn't code any behaviour for "forcing the player to dodge a bullet". It may accidentally push you up or down when it is going towards another platform or coming down to get you. As for the eyes, it is only looking at the player (I simply offset the pupils in the direction of the player)
Hahah I see what you mean. Sometimes when you leave an enemy platform to come back on the AI board, the board leaves a bit to early, when you haven't reached it yet. I believe this could be solved with some tweaking of the values or a small change of the AI behavior
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Fun game, got a score of 10
The best AI game I've played so far.
My highest is 23.
great game
What's y'alls highscores? I just got 43, been addicted to this game ever since the Jonas Tyrell video came out
Wow that is a really good score! I made the game and my pb is only something like 24 hahah I will try to improve it. I am also interested in knowing what scores the other players get. Also, thank you for playing, it is nice to know that some people are playing regularly
My strategy is to press down and to the side I want to go against the floor of the main platform and then jump right after, that way you get enough speed to reach an enemy platform and still have the dash to dodge enemy attacks while in the air.
Another thing that I found useful is to constantly dash down while on the main platform as it makes you invulnerable (which I don't like) but the real reason to do that is because since you are a bouncy ball many times when you try to jump there is a tiny space between you and the platform especially when the platform is going downwards or tilting down on the side you are on (some coyote time would have been good for the game) and constantly dashing down keeps you grounded so you can jump at any time.
Thanks so much for making such a great game!
I am trying to use plateforms from defeated enemies to slow my fall, but my AI platform does not understand my intent and stay too far for me to jump back on him
Great. I already named my platform buddy Jeremy.
Be nice to Jeremy.
I named my buddy Bob.
I have a sevreal question to ask abaut the ai ,im intrested in the way that it know exacly where to move and where to stay still . Can i get some help ?
The AI is pretty simple. It has 2 behaviors : if you are falling, or below the board, the AI will try to go under the player to rescue it (it will target a point to the side of the player, then when it is close enough it will go under the player). Otherwise, it will target the enemy board (with a living enemy on it) which is the closest to the player, and will approach it and stay near it (it will go to a point to the side or above the enemy board). Allowing the player to hop on it, and come back on the board once the enemy defeated. When the enemy is defeated, and the player is on the AI board, it will target another enemy board and so on. Is my explanation clear? Feel free to ask any other question or precision
Did you ever give the platform buddy a name during development?
I did not, you can call him however you want :)
i mean when somethimes it force the player to dodge a bullet by pushing it up or down and the eyes looking at the player and random dirrections
I actually didn't code any behaviour for "forcing the player to dodge a bullet". It may accidentally push you up or down when it is going towards another platform or coming down to get you. As for the eyes, it is only looking at the player (I simply offset the pupils in the direction of the player)
Your Platform Seems To Avoid Taking You Off Of An Enemy Platform
Hahah I see what you mean. Sometimes when you leave an enemy platform to come back on the AI board, the board leaves a bit to early, when you haven't reached it yet. I believe this could be solved with some tweaking of the values or a small change of the AI behavior
There is a reason Jonas ranked this game number 1. Consider releasing it on PC, mobile and everything.
Awesome game! I loved how smooth the movement is and how the board catches you when you perfectly are falling.